Released in 2007, Odin Sphere was a bit of a latecomer to the last-gen Playstation 2. That being said, it was a welcome addition to the PS2’s extensive repetoire & a welcome note for the system to finish on (though games continue to trickle out for the system even into late 2008). So what would make publisher Square Enix think that a last-gen, 2D side-scroller would be worthwhile endeavor in a sea of Xbox 360, PS3, & Wii titles? If you can dust off your PS2 & pop in the title, you’ll see why in about the first 10 minutes. The game is positively breath-taking in its visuals and animation. Play on a little bit more (past the first character’s book) and you’ll find a well-developed storyline and great dialogue translation from the original Japanese version.
The game’s context is a young girl up in her attic, reading different books corresponding to each of the game’s five main characters. The storylines intertwine and as you progress through each, you’ll encounter & fight the same characters you’ll play as later on. Each character handles surprisingly different. This plus the spot-on dialogue both add a great amount of depth to the character & what might otherwise be a very melodramatic plot. The writers walk the line very well though & I found myself immersed in each character’s seperate trials and developments moreso than I’ve felt in most other RPG’s.
All that being said, this is still a 2D side-scrolling RPG. How can it still work & be fun without falling back to the original NES Mario Bros-style ultra-long levels? Each area is circular, with exits located along various points of the circle. Essentially, the character can just run in circles forever if they wanted. Exiting each area and entering another allows you to move through a map of locations in each of the different worlds. I’ve never encountered a system like this for 2D games and it gives me some hope that there’s still room for innovation in the genre. Going back to the worlds though, what worlds they are…
Each of the 8 areas are gorgeously rendered and the enemies in each fit perfectly. Anyone purely wanting to see beautiful 2D animation should still check out the game. The backgrounds and visual style of the enemies only help to draw you into what feels like a breathing world, though everything is scripted. Odin Sphere is definitely a testament to what can still be achieved without the use of 3D models & levels (which can be a helpful note to up & coming game designers working in Flash or the like).
One of the last gameplay elements that I think is worth mentioning is the Alchemy system. Granted, this isn’t anything new in terms of gameplay (take one item, add another to it, get a third, greater item) but the way it’s executed along with the rest of the visuals, story, and player controls adds that extra little bit to creating an immersive experience. During the game, you’ll collect blank object vials known as Material. These are your base for creating various potions & concoctions. Each Material has a number starting at 0 and by adding certain elements to it, you can up this number to a 1, 2, 5, 8, etc. You’ll pick up different recipes as you progress which will tell you how to make things like Healing Tonics, Fire Spirits, Antidotes, etc. By adding different Mandragoras (vegetable-like creatures that you jump on to uproot throughout levels) you can create these final potions or experiment on your own. For instance, the typical recipe for a Healing Tonic is a Material of 0 and a Carroteer. However, bumping up a Material to 4 (by throwing in a Napple core & Bone for instance) and adding some Withered Grapes gives you the same outcome. This is great for replayability, besides totally capturing the classical idea of alchemy with adding random things together to see what you get.
Summary:
Although coming out far after the PS2’s prime, Odin Sphere still feels like a must-have for PS2 players; purely for the visuals if nothing else. The game shows tremendous innovation in a seemingly archaic genre & shows that there’s still some room for growth outside of the now standard 3D realm of gaming. Personally I think it’s great a resource for beginning game designers, as well as animators looking for inspiration on truly stunning hand-drawn graphics. Definitely give Odin Sphere a look and see if you don’t fall into this deep, illustrative world.
| Developed by Vanillaware & Atlus, Published by Atlus & Square Enix, 2007 |

